Fat Planet

It's a fat, fat world...

*special thanks to Pistonsoft for providing me with a copy of Direct MIDI to MP3 Converter! http://www.pistonsoft.com/*

Fat World is a game I started making a long, long time ago. The game was a basic Super Mario Land clone created in Clickteam's TGF. I found the game whilst backing up my old data, and began to remake it. The game is quite ambitious and i'm still working the bugs out of the code. It's free software, which is like freeware but you're free to look at the code, fiddle with it, distribute it, as long as you give me some credit. The sound effects are... well... if they're yours, I apologise, I found them lurking around on my hard drive. All of the music was created by me.

I need
Someone to help work the bugs out of the engine
Someone to tighten up the graphics
Someone to help with level design

I have all other aspects of the game covered. Downloads of the alpha at the bottom of the page. If you want to help with development, email me at sparksoftware@googlemail.com

Screenshots



The physics engine showers fatty with bits of a dirt block. 0.19



Jumping on a tubtle. 0.19



When the muffin disappears from the block, it becomes an ordinary gold block. COOL! 0.19



J FOR JUKEBOX is a riddle. It means 'press J to use the jukebox. 0.19

Screenshot

Fat Planet : Even fatter in widescreen mode! V0.14


Screenshot

The old title screen. Look at those eyes! V0.14


Screenshot

Suddenly, a Foomba appeared! V0.14


Screenshot

BANG, and the Tubtle is gone!


Screenshot

Muffins = Health, just like in the real world! V0.14


DOWNLOADERIZE
the latest version! It's a GAM, and it can be run with any Clickteam product in the Klik range (apart from Klik and Play) It's open, you can freely look at the messy workings out of it.
If you don't have TGF, CNC, MMF or their sequels, I suggest you get one now! It's extension free, so it can be run in any, but seems to be quite buggy on the newer ones. You'll need DMC2 to run it, found here.

0.19
Brand New MP3 Soundtrack! WAZZOO!

0.18
Fatty can't turn around so quickly (c'mon, he's fat!)
Some tuning to the physics engine
Doesn't fly as high when he jumps on an enemy (same reason)

0.17
Splash Screen
Fatty no longer faces the wrong direction when falling to the ground after jumping on an enemy
(try saying that really fast, over and over)
Dirt blocks
Velocity based physics in dirt block particles
(try saying THAT...)
More music
Many small bugfixes

0.16
Coin Blocks
Muffin Blocks code Redone
Fatso in a hatso sprite remade
Many small bugfixes

0.15
Shading!

0.14
I created the forest music, all bow to me
Added a little menu to the title screen
Added the jukebox feature
Created readme

0.13
New title screen
Title music composed by me
Sparksoft logo insted of dodgy 3D animation
Fatty no longer splits in two, but sometimes dies on an enemy for no reason
Fatty is resurrected on dying glitch
Title screen palette change
Game split into frontend and game files

0.12

Fixed jumping sound glitch

0.11
Decreased Foomba Speed
The likeliness of of splitting in two glitch decreases

0.10
Fatty don't go through the muffin block no more
Decreased speed of Foomba animation

0.9
Fixed the strange looking trees fill problem
Longer walking animation for Fatty

0.8b
Fixed tree colouring, you can see Foomba's legs now.

0.8a
Completely re-done tree background - they look cool now

0.7
Expanded level
Decreased volume of jumping sound

0.6
Added sound effects
Intro fuzz is cooler

0.5
Added muffin block
Fixed Tubtle exploding problem

0.4
Added the Tubtle

0.3
Foombas have animation
Fixed camera + jumping problem

0.2
Upgraded form old fatty animations
New foomba movements
More level tiles

0.1
Completely reworked engine
Completely reworked title screen